DRAM & Memory Design · All levels
DRAM & Memory Design Cheatsheet
Dense reference for DRAM bottleneck isolation, timing-aware debug, and closure-ready review decisions.
Debug order
diagram
WORKLOAD -> FIRST FAILING TRANSITION -> MECHANISM -> ARTIFACT -> OWNER -> DECISION
ROW STATE: row-hit reuse vs conflict churn
TIMING: tRCD/tRP/tRAS/tFAW legality and hidden dead cycles
QUEUE: fairness, class starvation, and refresh interference
PHY: eye/Vref/skew margin under corner drift
RAS: CE/UE trends, scrub impact, hammer resilienceQuestions before proposing a fix
Which traffic slice fails first and how reproducible is it?
Which command/state transition loses first under fixed tags?
Which artifact proves mechanism causality?
Who owns the smallest reversible fix?
What full-matrix validation and rollback rules close risk?