Skip to content
DenseChip
Learn
PracticeCode labInterview

DenseChip

Navigate

Menu

LearnPracticeCode labInterview

Tools

All toolsSV editorCode repoResume
DenseChip

Practice, courses, and chip-design tools in one focused workspace.

LearnPracticeCode labInterviewToolsLearning paths

© 2026 DenseChip

AboutRoadmapCareersInternshipsFAQContactPrivacyTerms
Skip to lesson

Course contents

  • How to Use This Course
  • Reading Paths
  • Glossary
  • Metrics Reference
  • Formal Cheat Sheet
  • Formal Foundations19
  • Properties and SVA16
  • Property Development and Constraints19
  • Proof Engines and Convergence23
    • Model Checking in Plain Terms
    • Bounded and Unbounded Results
    • K-Induction in Depth
    • IC3, PDR and Interpolation, Concept Level
      • IC3/PDR Intuition
      • Interpolation and Over-Approximation
      • What the Engine Found and How to Read It
    • Fairness, Lassos and Liveness-to-Safety
    • Proof Convergence Tactics
  • Formal Applications20
  • Equivalence Checking14
  • Formal Coverage and Signoff15
  • Methodology and Debug13
  • Interview Prep15
  • Capstone: A Chip-Block Verification Lab24
Loading lesson

←Proof Engines and Convergence
  1. Topics
  2. Formal Verification
  3. Proof Engines and Convergence
  4. IC3, PDR and Interpolation, Concept Level

Part 4 of 10Part 4 of 10/Proof Engines and ConvergenceAll levels

IC3, PDR and Interpolation, Concept Level

Frames as over-approximations of reachable states, blocking and propagation to a fixed point, and how to read an engine-found invariant.

  • 3topics
  • 3lessons

K-induction asks you to write the invariant. Two families of engines write it themselves: clause learners that grow frames of reachable states until one is inductive, and interpolation engines that over-approximate the states reachable within a bound. Both are taught here at concept level on paper-sized systems, because the ideas, not the solver internals, are what you need to read their verdicts and their evidence.

Lesson

After it you can...

IC3/PDR Intuition

Explain frames, blocking and propagation, and what a grown invariant means.

Interpolation and Over-Approximation

State the two interpolant conditions and when the loop has to lengthen its bound.

What the Engine Found and How to Read It

Review an engine-found invariant and compare it with a hand-written helper.

Suggested order: top to bottom. Frames first, because interpolation reuses the over-approximation idea. Interpolation second, because it relates back to the bound you already know. Reading engine output last, because it applies both to the working FIFO proof you can run.

Flowchart from frames through blocking and propagation to the fixed point, an inductive invariant.
The learning loop: over-approximate in frames, block what reaches bad, propagate, and stop at an inductive invariant.
Check yourself What does a learning engine produce that k-induction does not?

The invariant itself: k-induction checks a helper you wrote, while a learning engine grows one from the design and the property. Both end at an inductive invariant; they differ in who writes it.

Expect to sketch IC3 in four sentences: frames, blocking the bad predecessor, propagation, fixed point. The first lesson is that sketch with a worked toy.

PreviousNext: IC3/PDR Intuition

Up next

Up nextIC3/PDR Intuition

Sign in to save progress

Practice this lessonPrevious lessonReport an error

See also

  • Model Checking in Plain Terms
  • Bounded and Unbounded Results
  • K-Induction in Depth