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Course contents

  • Start Here6
  • SystemVerilog Language Foundations35
  • Object-Oriented SystemVerilog for Verification35
    • Classes, Objects & Handles
      • Class Declaration & Objects
      • Handles vs Objects
      • Constructors & super.new()
      • Shallow vs Deep Copy
      • this, Scope & Nested Classes
      • Object Lifetime & Memory
    • Inheritance and Polymorphism
    • Static, Encapsulation & Parameterized Classes
    • Virtual Interfaces: the Class-to-Pins Bridge
    • Events, Semaphores, Mailboxes and Processes
    • OOP Patterns for Testbenches
  • Constraint Randomization — Interview-Critical Deep Dive66
  • SystemVerilog Assertions — Interview-Critical Deep Dive63
  • Functional Coverage in SystemVerilog28
  • Testbench Architecture in SystemVerilog38
  • Advanced Language & Integration30
  • Senior & Interview Preparation34
  • Principal-Level Verification28
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‹Object-Oriented SystemVerilog for Verification
  1. Topics
  2. SystemVerilog
  3. Object-Oriented SystemVerilog for Verification
  4. Classes, Objects & Handles

Part 2 · OOP for Verification · Intermediate

Classes, Objects & Handles

Classes, objects and handles: the memory model behind every class-based testbench.

  • 6topics
  • 6lessons

Topics in this section

  1. 1Class Declaration & Objects1 lesson
  2. 2Handles vs Objects1 lesson
  3. 3Constructors & super.new()1 lesson
  4. 4Shallow vs Deep Copy1 lesson
  5. 5this, Scope & Nested Classes1 lesson
  6. 6Object Lifetime & Memory1 lesson

A class is a blueprint. Calling new builds an object on the heap, and a handle is the only way to reach it.

The class is code, the object is memory built at run time, and the handle is the variable that points at it.

Idea

What it is

Where it lives

Class

A type definition: properties plus methods

Compiled code, no memory

Object

One runtime instance built by new

Simulator heap

Handle

A reference variable pointing at an object, or null

Any variable of a class type

Lesson

Content

Class Declaration & Objects

Transaction objects with new, and the construction flow.

Handles vs Objects

Aliasing checks, null guards, and reachability.

Constructors & super.new()

Argument forwarding through an inheritance chain.

Shallow vs Deep Copy

Independent snapshots for scoreboards.

this, Scope & Nested Classes

Name resolution and forward declarations.

Check yourself A handle points at object A. It is assigned a new object B, and no other reference to A exists. What happens to A?

Nothing immediate happens to A. The handle now points at B. A becomes unreachable, so the simulator may reclaim it. Reclamation timing is implementation-dependent.

Interview

This topic answers three recurring interview prompts: handle versus object, what super.new does when omitted, and why every packet saved in a list showed the same values.

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See also

  • Inheritance and Polymorphism
  • Static, Encapsulation & Parameterized Classes
  • Virtual Interfaces: the Class-to-Pins Bridge