One engineer with one bench can keep everything in their head. Ten engineers, forty configurations and a VIP shared by six projects cannot. At that scale the problems change: code written by many hands must follow rules a reviewer and a linter can check, stimulus must cover combinations no one will write by hand, and an agent must survive being dropped into benches its author has never seen. This topic covers those three problems, using the bugs found while building the course DMA bench as evidence.
Apply the UVM coding rules that prevent real bugs, run a code review with a checklist, and say what a UVM linter can and cannot catch.
Choose between sequence libraries, layered virtual sequences and portable stimulus (Accellera PSS) for a project, and explain how a PSS tool hands scenarios to a UVM bench.
Package an agent or env as VIP that other projects can adopt: a configuration contract, a version, its own regression, documentation, and no global side effects.
# | Lesson | The question it answers |
|---|---|---|
1 | Which coding rules actually prevent bugs, and how do review and lint enforce them? | |
2 | When do sequence libraries and virtual sequences stop scaling, and what does portable stimulus add? | |
3 | How does an agent become a product that six projects can adopt without forking it? |